If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
Hey guys, thanks for all comments and sorry for the late reply. sltrOlsson: Thanks! I'm using custom lighting to remove differences in shading between the terrain and meshes that intersect with it. If I were to blend in only the grass texture I would still end up with many seams. I will add some comparisons later on.…
@eirikm Textures are mostly 1k or 512. I use a lot of Substance Designer but I also use Photoshop for some stuff if I want to get super fast results. Long time since my last update. I´ve been testing a
lot of different stuff and made s¤¤t loads of assets. Mostly playing with different lighting setups. I ended up using full…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
The layout is mostly fine. I would say you jsut need to shift some stuff around a little, to make sure you've got a little extra padding. Its especially bad up in the top left corner, you see those peices are nearly touching, with like less than 1 pixel inbetween. I would just do a once over and look for areas like that.…
Funny thing is I work for Her Interactive. 50-60% of our staff is female so my slant on this rant is a bit skewed. I'm kind of tired of this male vs female games rant everyone gets stuck on. I look at it more of a "drunken frat brat game" Vs "a game with a good story or compelling game play". I guess I have to lump myself…
I think the topic of your re-conceptualization of a classic character has been covered enough, so I'll comment on the technical aspect a bit. You're using 3 2048 maps. That's a lot of texture information that I think you could use more effectively. I imagine, as the model is now, we wouldn't really be able to tell the…
A year ago I did a test with maxscript and binary files: http://board.flashkit.com/board/showthread.php?t=759766 basicly a teapd with 512 faces (1024 tris) including Vert table, face tableand UV vert + face table: the reason why I wanted to have such tiny files was because back then I was researching and developing a 3d…
I don't want to hi-jack this thread but I'm in exactly the same position. I graduated from University in a relevant 3D course in 2012 and have since been trying to find a job as a 3D artist working on my portfolio every day and trying to focus on the variety of different tips and tricks everyone says you need to stand out…