I don't really understand this at all. You say you've been searching for years for a good tutorial on this subject? In those years how many attempts have you made at creating such an environment? Plan it out. Search for some ref images for ideas/Inspiration. Or go outside and take photos of interesting locations. Get a…
MEGA REPLY POST Generated for the diffuse on these ones. DecoLayer in the terrain tool, with the density increased to my liking. I found the information I needed on Hourences site, which is linked in my OP on page 1. Same way I created the terrain textures. I found ones I liked online (CGTextures.com), painted colours in…
@alec2002 If you check out my website, you can kind of see the level of concept art that I'm at that I'm actively using to communicate ideas to my boss. These situations have definitely been, up till now, times where design has a verbal description at best, so it's up to me to figure out what it looks like exactly on my…
This is a copy/paste from a post of mine on a similar thread 2 days ago. It's aimed at the poster from that but general enough to apply to anyone. The main thing is just doing. It. Start something. Streamlining your workflow comes later with experience. Plan it out. Search for some ref images for ideas/Inspiration. Or go…
There is definitely people out there who can do this in MD and probably in just a few hours at that. And there is people who can do it in zbrush only. My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. How far you want to…
Hi, my name is Niels and I create indie games. I am looking to partner up with a 2D artist for an unannounced PC title. You can find a board showing some initial inspiration here: http://go.emberfly-studios.com/EeT. The game will feature an animated style presented from isometric perspective. The project is currently in…
Hi! I would see the project through to the end and learn as you go. This geometry is non deforming, so I think the main concern would be to achieve a good shape/proportions and shading. If you plan to use vertex colors to blend textures, it makes sense to have a topology that supports this (evenly spread loops?). Assuming…
Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
@FrankPolygon I'm still very new to modeling, I got blender because it was free but also got zbrush after gaining a little experience. To be honest I haven't used any dimensions thus far and completely winged it just having reference imagines in the viewport mainly because that's the way I saw it done by a lot of videos on…