ok, SPECIAL PRIZE available in the private zero gear forums for content creators. If you have been working on something, please register on the forums and PM me with what you are working on so I can give you access to the SPECIAL PRIZE *edit* SPECIAL PRIZE = garage editor
Hello. I made this for the Reallusion Digital Human Contest 2020, and won 1st place. https://www.reallusion.com/character-creator/event/2020-cc-digital-human-contest/winner.html Part of the requirement of the contest was to post WIPs of the character on ArtStation's blogging feature. So if anyone likes to see how I made…
Hi root, Congrats on the great work! If you need documentation for creating Facerig avatars you can find everything here: http://steamcommunity.com/app/274920/discussions/6/ Also you'll find the Facerig Artists support email, don't be shy and contact them. They will gladly help content creators (:
right but in the list from the tool creator you select , the panzer and panther from west germany which I did. But when i copy the skins to the directory in game only the panzer shows up not the panther. What should the main folder/files be called ? Panther_ausf_g_xxx (dif,spc,gls,nrm)
If you're converting an active document, NDO will always call the document BaseMaterial [Normal].PSD so that 3DO will apply it to the default primitives which have the same material name, ensuring you can preview what you're working on. If you use NDO's Base Creator and specify the filename, this behavior will be avoided.
If you are looking for doing 'next-gen'(I.E. Xbox One, PS4, etc.) texturing you want to look into some of the available tools and into Physically Based Rendering. Look into Substance Designer and Substance Painter. The program's creator, Allegorithmic, has a youtube channel here is a very good source for learning the…
Unwrapping a 2-3k character in 15 minutes? Nice, but I probably wouldn't like the layout very much. And if Roadkill's so slow for you, have you contacted the creator about this? Is it a known issues? It runs pretty good for me, although I haven't tried anything above 3k, myself.
[ QUOTE ] From what I see, a large part of the gamingindustry must be on lost of different things , at least the developers [/ QUOTE ] I think that goes for all creators in the entertainment industry. Take for example the writer for the old "Alf" series. He had a 10.000$ paycheck each week but an 11.000$ hobby(drugs).
Tutorial by the creator of CrazyBump. It's more for organic normals. https://www.youtube.com/watch?v=x_5suERXhRw This is not a tutorial for PBR, but there is still some good tips and workflows in there. Check the "bump map" section, second post. Bump map and heightmap is basically the same thing.…
CGSociety has an article devoted to aging video game creators today ( Growing old in VideoGames ) http://www.cgsociety.org/news/article/1795/growing-old-in-videogames?edit=true as everyone since the 70's has now grown up with video games that demographic will soon be the rule instead of the exception.