@WarrenMarshall - For me, that uv layout was for the UCX collision volume. I agree that seams are always going to be an issue. I suggest stretching your uvs to fill up as much 1-1 space as you can. Lightmaps are gradients so you can't tell the difference in texel density. The difficult part is trying not to land in the…
I was the one that came up with the idea, design, layout for this one. If the stellar gentleman of the Fortress of Team saw fit to call us wizards, then the least I can do is take the joke and run with it. We are the wizards in the space station! The front "WIZARD" is one of the TF2 fonts and the back is a simplified…
make sure you are not thinking about environment art If you really want to do leveldesign then get into Mapping ASAP. Pick between CSGO / Insurgency or Unreal Tournament (the new one) and get into building maps as much as you can. Do something for both at best so you know both engines. Knowing engines is important. Don't…
Yeah I think you really need to focus on what you want to do the most. If its characters you like doing I would cut everything else from your portfolio right away, looking at what you have at the moment the two characters are by far your best work anyway. Everything appears to have been posted in 2014/15 though so i would…
Hello again, Polycount! I've started a fairly big, but not too hard of a project. It's called "Tesla's Laboratory". It's heavily inspired by Tesla's lab in Order 1886. Basically, it's a steampunk/fantasy version of Tesla's Lab, with a lot his inventions, real and fictional. The level/scene layout resembles heavily to the…
yeah, always assume polys means tris - couple of easy savings i can see, firstly you've got a lot of quads on arched sections that you could reduce to fanned tris - things like the doorstep for example, don't need the extra verts at the back, just on the front to form the curve. secondly you probably want to use floating…
Im in england UK. But its Leeds Metropolitan University. Games Design Studying for BSC (hons) Game Design Degree. - I find I can texture basics, and use a vary of maps to improve its look and add some detail, but always renders terrible... made need to practice or learn more about painting textures... :( Whats your…
Some initial Sketch work. Did a few silhouettes to see if I could find a shape I was digging. A round shape with jagged edges stood out so I went with that. The design behind the throne itself is that it is a prisoner pod that has either escaped or was launched (possibly from space) with prisoner within. I included a…
This may be a silly suggestion as there may be a way to do this already, however when custom painting a mask, I'm kind of painting blind as I cannot see my UV layout, I get around this by overlaying a temp layer manually but it doesn't work well if the mask is too busy and in greyscale mode. I would love a feature where we…
All valid points & crits. Scene is still in it's early stages & wipiness. Just got the blockout & layout first. So a lot of geo will be replaced ;p Good point with things (books) shifting around. Will be thinking of ways to 'ground' them better. Maybe a bunch of rops or something. We'll see... As for the bunk bed. Thi…