Hi everyone, I've got a strange bug with the Quixel color script inside 3dsmax. It launch correctly but I can't see any materials. I tried to reinstall Quixel and it doesn't change anything. I'm using 3dsmax 2016 - Student Version. Thanks, Julien
Hi Everyone, I am currently working on a personal 2D game project and looking for any feedback about the art I can get. Currently I have squared away most of the scripting (fingers crossed) and moving onto doing the art. Here is how it currently looks like.
The Pushing Points Toolkit is a collection of scripts (currently includes 31 tools) that I have created to help increase efficiency when working in MODO by speeding up given modeling tasks as well as add new functionality. Enjoy! Click here to access the Pushing Points Toolkit
or unreal, if you want it realtime. vanilla xgen can be moved over to unreal using some scripts, interactive groom can export to alembic out of the box (but misses root UVs) or convert the hair to geo and render that in marmoset
Maya doesn't do smoothing groups so they can't be exported. There are some smoothing group generation scripts available - not always 100% reliable though. Failing that.. Can you derive creasing from hard edges in the opensubdiv modifier? I've not tried
I use a turn to mesh modifier with a projection modifier on top and then export as .sbm. I have heard of people having issues with .sbm but it works fine for me. I can't think of a faster way, short from automating things with a script.
First of i have to say it's unfair to leave us without any thread love! Second, i was supposed to write "Their is some scripts for maya and max..." :D Now i'm gonna stop cluttering you thread and wait for an update :D
Love the suit so far!! I have to ask, in your stream you are able to copy and paste a mesh (or part of a mesh) to a new location @ 23:18 in your livestream for the engine modeling. Are you using a script for that or is it a built in feature of Modo?
I thought it was excellent. I found myself thinking that it wasn't profoundly smart, that you guys had hyped it up too much for me, but then the film just got better and better. Great script, great performances. And that red-head, damn.
you must triangulate, set face normal, harden edge and then go find a mel script to add a little noise to randomly jitter the vertex componet and youre all set. Nice style though. I did some unity test :)