which OS? https://en.wikipedia.org/wiki/Windows_7_editions for example, if you're using home basic or premium you aren't getting everything out of your RAM (8gb and 16gb respectively).
I just don't want those instant kill cinematics they had for example on Aliens vs Predator, they are so annoying and in my opinion, breaks immersion of me being the person.
Here's an example of low-poly teeth from the FaceTopology wiki page, might help you. http://wiki.polycount.com/FaceTopology?action=AttachFile&do=view&target=JuliusHettig_game-teeth.jpg
Just tried X form, was ineffective. Smooth and edit normals modifiers have not solved problem either. Example of my problem: smooothing in 3ds max: smooothing when exported:
can one of you guys re export the demo scene,,,trying to use it as an example, but the page sais it needs a re-export with a newer version... http://viewer.marmoset.co/test/polyview.html
Just because you are limited doesn't mean you can't be creative and make it unique? It isn't perfect... but... you get the idea. Here is an example of someone elses... http://willhurst.carbonmade.com/
That ebony armor sculpt is gorgeous. I love asymetrical armor designs with mixed surface elements (cloth/metals) and that is a perfect example. Is there a female and beast race configuration set coming?
Hey, Very good tree indeed. It seems to be a 3D model, is that correct? If so, did you model it by hand or did you use a soft like SpeedTree for example? Thanks!
not sure how that would help..... banding example on that case; http://dl.dropbox.com/u/26016303/banding.jpg I could be missing something basic, sorry if I'm going off topic.
I believe there's a distortion input in unreal for refraction effects like for example frosted glass. Good work so far, we're following you here at IO (no pressure :p )