got it on wednesday i believe. extremely fun, though i really hate the respawn thing talbot mentioned. other than that, this game's epic. i especially love fighting the 'bosses'... though i guess they might be 'mini-bosses'. i hope more like this keep comming =D!
I've optimized a shitton of content, and done some texture passes, but it would be strange to put those in my portfolio as my own work. even if you dont feel like crediting a hundred persons working on a mega epic scene, atleast mention what you did do on that scene.
As a player, theres nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds a forest of twisted and arthritic trees, seemingly frozen in mid-reach the way the ground shifts under you as a behemoth…
Virtus Learning Hub Game Jam What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you…
So i have created a technique that allows you to instantly turn your simple colored mesh/ojbect into an epic handpainted style in a matter of clicks! no crazy skill required see below, i am thinking about making a tutorial but not free what do you suggest?
The Mill, UE4 Blackbird Project - https://www.fxguide.com/featured/the-mills-incredible-blackbird-at-gdc-the-future-of-virtual-production/ Today at GDC 2017 in San Francisco, Epic games and The Mill showed an incredible solution to this problem, one that has vast implications for not only virtual production, but consumer…
Good people, here is a project i am currently working on. just a musical themed thing based on a gig when i went to see the levellers and Gaz Brookfield. both epic artists and the lighting inspired me to do something. so here is the WIP so far. I have been working on it for 4 days now, totaling about 32 hours so far. :)
Epic have released their June update for the ever-popular UDK. With a whole raft of changes, this update is one of the most significant we've seen. Head over to the discussion thread to check out more details and what all our fellow Polycounters have to say about it. Thanks Oniram for starting up the discussion! Here's…
Hey all, Thanks for the feedback Stromberg, especially about the newer engine version's SSS. I ported the project over, brightened the scene a bit and finally fixed the foliage :) It's bee a bugbear of mine all project, so glad Epic have given us a better shader option.
I thought you were aware of the fact that it also depends on the company's investment(s)? Like if they dont see any progress or "epic" reviews via their "leaked news about the games that are in development." They are either pushed to the very bottom of their game development's list or they just discard and start over.