I've decided to learn to make environments but, I'm a bit unsure how to go about making them. I'm doing this small toilet stall set to try and learn some of the techniques involved. I understand how to make the objects in a scene (the toilet seat, toilet paper and whatever other props are going to be in there. BUT how do i…
This is my first prop from the Wild West prop render competition found here, https://www.artstation.com/artwork/xarZr and https://www.artstation.com/contests/wild-west/challenges/40/submissions/32163 I started off with inspiration from this concept https://www.artstation.com/artwork/DOlw0 by Tiago Sousa. From there it grew…
Im running into this issue and was wondering if anyone else had encountered it. Basically I have bit of mel script thats batch processing a load of maya files and writing data to text files. After around 180 files I get a warning saying Internal file descriptor table is full and the next time fopen is called after…
I'm experiencing serious performance and basic functionality issues with the new max. Does anyone have any fixes for the following problems? 1. Zooming out too far, and drag selecting objects on the screen doesn't select all the object in that area if they're too small. 2. Middle-Mouse-Drag to pan when cursor is over an…
Putting out a request for some help from the community. So I have been unable to find a good solution for hair in unreal 4. Largely because from my limited understanding in unreal they use a deferred Rendering setup vs forward rendering. So using an opacity mask gives me no fall off everything looks chunky for hair (looks…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
@lamb and @Shyralon The gaming industry is home to some of the most quirky and weirdest people you will ever know, and that is a great thing! This is one of the reasons why the gaming industry is the best working environment ever. We are all human and have social anxiety, phobias, and other quirks that hinder us from…
Thanks guys, lots of good advice here. I will go for the DSLR option as the extra resolution can be 'spent' in post processing to allow getting sharp textures of flat surfaces when lack of access (or inability to levitate) forces a bad camera position. For making skyboxes, is a wide-angle lens required? Or is it better to…
Thanks for the input guys ! Besides that, while working on my notes about emitters and doing some more tests I noticed something which is worth making people aware of : the Alien Swarm tools which I use for particle authoring (and maybe even the source SDK in general ?) seem to be conflicting with proper Maya operation. I…
There are now two topics on fashion fellows, moe types,and no good fan service; I am not sure if I should comment on one thread or the other so I will comment on both. In my honest opinion fanservice is absolutely deplorable, not because it is sexual; but more so because it assumes that the viewers are either neanderthals…