Hiya , I am an art student working towards hopefully becoming a concept artist one day. when it comes to general drawing and perspective I feel very comfortable when it comes to drawing figures and isolated objects and props such as vehicles and props etc. My main weakness has always been drawing environments and…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
and here is my piece of code. assign it to a hotkey and you're fine. with pageUp/pageDown you can toggle the level, when your mesh is in smooth preview mode. // toggle smooth mesh preview for selection // get selected mesh nodes string $sel[] = `ls -sl -dag -lf`; // set attributes for ($s in $sel) { int $v = `getAttr…
Definitely, I come across this every single day. I can code and script/automate my way through life, but most workflow things over here are engine fixes that I can not fix myself. And when I try to talk some sense into the coder/management here, there's always a huge explanation why I wouldn't want said feature and why…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
I definitely agree with nitzmoff on that Kwakkie... I've maybe seen artists and programmers toss out more ideas than designers, but ideas are cheap and mostly meaningless unless they are thought out more thoroughly. I think you may see designers as having less creativity because they may tend to work out an idea from more…