Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Using Blizzard-style art as inspiration is good, but using them as primary references without understanding the core concepts behind arms and armour is bad; you'll be copying and incorporating their lack of understanding into your own work without realizing it. In the early 2000's basically nobody knew how armour worked…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
Hey guys, first foray into substance designer here. Just trying to make some rocks. Have a look. The 2D view is viewing a blend node, some fairly chunked up rocks. It is being piped into a normal node right after. In the 3d view you can see some weird... circles. These circles arent visible in the blend node. When I switch…
yeah, it looks like there is no way to modify those values without making some custom kismet nodes or hard coding. you might be able to paste the matinee into a text editor, modify and re-paste back into UDK if you are super resourceful :D
AMT's next update is super confirmed hard core hard coded for the 15th-25th of next month.As you might know this update has been in the works for like 6 months so you can expect a crapton of new tools, too.
I think non-competes are seldom, if ever, used against artists that change jobs. They are MUCH more important when it comes to technology/code. They can be held up in court, maybe, but former employers have little incentive to go after artists.