IMO there is no simple answer. For quick texturing of 3d props DDO and Substance Painter are very good. Still for projecting an exact photo to a certain model precisely, nothing beats Photoshop 3d mode , not even Mari. For tileable textures SD is powerful indeed , Also very helpful for secondary things. Something where…
Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…
okay that is indeed a normal issue. could still come from the texture if the woodgrain is projected. texeldensity might be too low or too varying across pieces for the level of detail was the mesh baked in substance painter or outside of it? might be a tangentspace issue, could be a triangulation issue, but doesnt look…
Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
so - to be clear You draw a spline, convert it to a bitmap, load the bitmap into maya, process it, and remove a bunch of faces so you end up with the same result you'd get if you just drew a spline in maya and extruded it? i feel like there's already an easier way... more seriously - the little python experiment i did a…
Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
Ok, so I'm not very good with code but I managed to add another button to the file menu. it's nothing exciting but I added an export button so that I don't have to go through 2 menus. This is probably obvious to everyone else here but for me I just hate code so for me to potentially have my favorite tools in fewer clicks…
It's a rare to see Dreamweaver question around here.. Well first of all I would suggest you to remove the "blue border" around your link by inserting a border="0px" after the link to you button. For example: <a href="#profile"><img src="images/1_btn_profile.png" border="0px"/></a> Btw, I don't see the problem with the…
Categories... yeah I agree it's cumbersome. The wiki code requires each category to be named starting with "Category" :poly105: and since CategoryModeling is not unique to Environment (think Character, Prop, etc.) I added Environment into the name. You can usually edit links to look simpler. For example this code Modeling…
I have to agree with getting rid of the flash code and going as simple as possible. yes the flash code does hurt the page in general. As stated by @DWalker please loose the initial start screen and instead go straight in to your portfolio no messing about just a straight forward readable page. The white back ground is not…