NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
I have been working on this small scene for a while i was looking for feedback on the feeling of the environment or if it need that extra to make it pop a little more or if i should just move in to texturing phase . all the renders are through keyshot and just standard mats . thanks for your time
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…
I added some tests to fix the problems I had with my initial code and updated the version on my site. I tried to get it to work with whatever edge you had under your cursor but couldn't get it working. You just have to select an edge and then run the script and click a point on the edge. macroScript edgeSlicecategory:…
Whoooof. Gag unto me with a spoon! Do NOT use Photoshop to create your site. The HTML that Photoshop exports is garbage, outdated table-based design generated by the slice tool. You have no idea how many times I've had to go into a Photoshop exported site and reconstruct the whole thing from the ground up. Table-less…
All depends on what you're developing. I'd argue that engines like Unreal are deeply unsuited to quickfire events like jams. Maybe it'll improve in UE4, but the iteration time is just too slow as UE3 is geared towards large scale production, and flexibility comes first. Not sure if Unity is any better, not used it enough.…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…