The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
tengo solo 2 dibujos y uno es muy malo, basicamente cogí lo importante de ellos, diseño general y de la cabeza, y empecé a modelar a pelo, soy un poco burro a veces XD
jajaja debuti tio! me mola mucho el coche en serio, cuando acabe el escenario que estoy haciendo me voy a modelar uno asi en baja tambien a ver que tal se da y eso...
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
it's semantics a bit still but there is a definite transition in what you actually do these days in environment roles. I was a level artist at ubisoft for the last 5 years or so. There it means world builder, you focus on the big picture and use assets the modelers make and place props from outsourcing. I think I opened…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…
Hey Greg, nice to see you posting on Polycount. You made quite a bit of progress on this since the last time I gave some input, and you did a nice job implementing critique. I think it's a good start, but there's some things you could continue to improve to really bring the scene together. You did a nice job toning down…
I know it's a year old, but I just noticed RedRaven's post asking about my workflow so I thought I would share it with you guys. I hope you find it helpful (sorry no pics, as the entire scene and its contents are on an old computer) 1) Inspiration. I don't just out of the blue decided to work on something, it's usually…