I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
I recently bought an intro level tablet which came with Zbrush core to learn how to sculpt a bit better before I decide whether or not I wanted to purchase the full version of Zbrush. I'm not sure if I'm just "dynameshing" wrong or if it's core. I'm a bit more comfortable in 3ds max when it comes to controls so I figured…
there is also "Mental mill - artist edition" which is node-based just like ShaderFX, and comes free with Nvidia's FX Composer 2.0. the app is standalone and can dump shader code, as well. (fx composer itself feels a bit bloated imo) the Cg Tutorial book, eventhough old, has some nice basic stuff. The Cg Manual (in here…
It seems like a really lame insult to me. I mean of all the things one could think of to insult another artist, is "pixel pusher" really the best they could come up with? At the end of the day, it's just obnoxious elitism and there's absolutely no end to it. This happens all the time when it comes to programmers and it…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hey guys, Substance Designer seams to be lagging without any nodes in the graph. This lag goes away when I restart SD but comes back after a while.. any ideas? I've tried adding an exception to the Allegorithmic folder in my anti-virus but still no luck :( System Specs: GTX 1060 6GB i7 6800k 32gb RAM Thanks in advance!
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
I tried it twice yesterday. First time wasn't that bad. I got a few kills as alien. On next match I tried pred and figured out how to use the pulserifle - ownage. 'Cept I killed myself along with my target a few times. :p After an our or two I tried again, and even though we had a nice species distribution some alien…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…