Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
Nope, there isn't. I wrote feature requests regarding this for a decade. Nobody ever cared. Why it's impossible to make U and V multipliers separately in material settings or just scale test object itself . Obviously it's so basic convenience . 🤷 In a word you have to model and load your own object for the preview or use…
There is an extremely steep learning curve involved when it comes to blender. Although it does seem to be providing everything for free that other tools provide if you subscribe to them. I am not disagreeing with you. I think this thread was about people who already invested into Zbrush and have mastered it. I am happy…
The rocks were created using procedural methods using displacement, then scattered using particle system instancing, this WAS the best workflow until 2.92 comes out, check out their new geometry nodes on youtube, you will see a helpful tutorial. I'm currently working on break-downs
I feel like inspiration and coping mechanism need to be part of the list. =) Really entertainment and gaming boils down to triggering and emotional response, how much we rely on that emotional response or whats causing it certainly hits that range, but the emotional response is generally the common core of it all.
lamont that sounds pretty useful o.o. where might one procure said tool? axios that would be perfect. i tried it though and my obj's are coming out blanks, so i'm not sure if i'm not selecting them in geometry mode or what is necessary for it to export correctly
Here's an image, where are these black splotchies coming from. Default settings don't work for shit I have to turn on the legacy fg mode where you put a min and max range in to get rid of these. I have this on my home computer and my work computer.
I noticed Pior didn't mention the power supply (maybe the case comes with one): I just wanted to say that one should get a power supply that exceeds the minimum requirements of the graphics card. You won't find a newer/better processor than the core i7.
:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
This might be a locked core functionality but just out of curiosity. Would it or is it possible to disable moving a face or vertex without the transform gizmo? What I mean by this is.......when in polygon mode or edge or vertex......you are able to manipulate the face,edge,vert directly without using the gizmo.....ideally…