Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
and here is my piece of code. assign it to a hotkey and you're fine. with pageUp/pageDown you can toggle the level, when your mesh is in smooth preview mode. // toggle smooth mesh preview for selection // get selected mesh nodes string $sel[] = `ls -sl -dag -lf`; // set attributes for ($s in $sel) { int $v = `getAttr…
Definitely, I come across this every single day. I can code and script/automate my way through life, but most workflow things over here are engine fixes that I can not fix myself. And when I try to talk some sense into the coder/management here, there's always a huge explanation why I wouldn't want said feature and why…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
I definitely agree with nitzmoff on that Kwakkie... I've maybe seen artists and programmers toss out more ideas than designers, but ideas are cheap and mostly meaningless unless they are thought out more thoroughly. I think you may see designers as having less creativity because they may tend to work out an idea from more…
Hi Everyone! I am starting this topic as a documentation and showcase of my work process in my Pathfinder Core Rulebook scene project. It`s a personal project for demo reel purposes and the ideia is to translate to a real-time scene the Pathfinder Core Rulebook illustration done by Wayne Reynolds:…
I have been struggling with this for a while now Is there a way to display a texture u have modified in the node editor for materials cycles( not compositing editor) using the invert, rgb, contrast nodes in the viewport or uv/image editor? The compositing editor has this, why not the material node editor? The only way I…