I never had a spill either, the lass had plenty though, coffee, tea, coke, all of it! She then comes running to me asking for help, and I simply took the keyboard to the shower and bathed it... leave it to dry, and voil
Something even closer is the Crysis total conversion Mechwarrior : living legends which will suffice for me till this comes out, I just like the fact new game will be a reboot, taking it back to the early core of mechwarrior/battletech.
Hello everyone. New project. The idea was to create totally unreal and useless sword with sculpted relief ;] Finished HP: and first part of tutorial (time-lapse in fact). There will be second part (sculpting) for sure and maybe retopology and mapping, texturing part someday.: Codec: Xvid Size: 319 mb Time: 70 min (click on…
@Dmorgan A good example of what I mean is klamante's post earlier in the thread. Much of the detail in their finished piece doesn't come from the 3D model itself but instead the texture applied to it that they then painted the details onto manually. https://polycount.com/discussion/comment/2798001/#Comment_2798001 You'd…
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…
i'm coming from UDK where i could just assign a 3 color node and not need a texture. i have this asset that just needs a color on it. i cahnged the diffuse but it still sez 'replace texture' anyone know if i can just use a standard color or do i always need a texture?
Nice work! It’ll be a few days before I can test it. But I really want to check it out soon. BTW, I think the OSL short comings are designed to be augmented by the node interfaces. You might be able to complete it that way? And it’s developed by Sony Pictures not Autodesk.
Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
I just started experimenting with UDK again, and I'm noticing some artifacts in my render. I just did a clean installation of the November UDK with a blank project, and so far all I've done is set up a post processing chain and created an experimental shader. The shader converts the output to look like terminal ASCII art.…