Maybe I should rephrase that--I think you should recommend it as the one preferred method that you should always use to combine normal maps if you can, unless you specifically want another specific effect from another method of blending. If the Photoshop plugin doesn't work for you for some reason Farfarer has a standalone…
Thanks for the feedback Mr. Silver, the wall did have parallax mapping but it was coming across quite weak so I've increased the offset and it's looking a lot nicer so thanks. Also the boxes I agree, it was on my 'when I get to it' list of laziness so I concentrated on doing more fun stuff. :P My next update will probably…
Well yeah Maya does that for curves - but it explodes if you do, say, an extrude on a whole object to give it thickness, then want to punch a hole in the surface by deleting a polygon out of the base shape. The few times I asked this to experienced Maya users I was always told 'oh give me a minute I'm sure it's possible…
I was once told by someone who worked at SAP (biggest b2b software developer world wide) that having all these nice benefits at your work-place (something SAP, Google etc are famous for I guess) come with a huge price, which he was not willing to pay (and thus quit the company). What was it? Well if they have all these…
Looks nice, I really like the Truck. I would suggest you cutting the character models, and concepts out entirely...they drag the portfolio down since that isn't your strength. Long-term I'd highly suggest you work on your core art skills (drawing, anatomy, etc.). You clearly can model but when it comes to things that need…
I don't necessarily 'hate' it. There are certainly games that manage to pull it off far better than others. HL2 springs to mind. But to fall back on it instead of truly making headway in genuine A.I seems a shame imho. The heavily scripted nature of the demo of CoD2 was enough to make me not make a purchase I'm afraid.…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
Hey! I would add the cracks layer inside of the material in Unreal. There are plenty of material expressions and functions you can use to combine different textures in the material (like linear interpolate, multiply, blend angle corrected normal, ...). Got to get familiar with the material system and use the documentation.…
So I am putting together a new desktop this weekend. * AMD Phenom 9850 2.5ghz quad core * 9800GTX GR2 512mb ram * 8 Gig Ram * 1x TB hd * 1x 300 GB hd * Vista Ultimate 64bit So yeah it should be quite the little beast. Got me a nice watercooled tower but I'm not dropping these pieces into it. Why, you may ask? Well because…