OK! Thank you so much Uzziel, Ok so I finally figured it out, thanks to you Uzziel, Its because I was using a colour node for my roughness, its a little weird that it would let you do it and show up in the 3D view if its not going to export properly. All I had to do to fix the Roughness is make sure it was set to…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Figured out the issue of colliders by having two colliders attached to the string,one around the string itself and the other on the ground where the finger hits it. Simple logic using an incremented counter that goes up (resets after five) every time the finger's collider enters or exits one of the string's colliders .…
I'm with Arcanox - the portfolio is your portal to potential employers - any slowness/loading/flashy anims that delays the time it takes for the viewer to see your artwork works against you - keep it simple stupid (k.i.s.s.), optimized and able to cater to even the lowest common denominator (i.e. neanderthals with IE6 and…
Sorry to dig up a majorly old thread, but I have finally found a workaround to my issue with the CS6 untabbed workflow and the taskbar issue of having a taskbar item for each document you have open. I use a shareware program called 7+ Taskbar Tweaker, it always CS5 and CS6 to look the same as CS4 when you turn off open…
I love Ren'Py because it's so easy. It takes only minutes to learn how to set up a visual novel if you're just going by text and choices, which is an ideal way to make something interactive for someone as code-illiterate as myself. The aforementioned Juniper's Knot is definitely worth checking out, it's one of the most…
Here's my current shadercode for anyone interested it still doesn't work perfectly and I'd really love to get rid of the scale variable in the vertex code. Ideally though that would be on the MAX side of things. @Noors Thank you so much for the script!! I wasn't totally sure how to get the rest of the Max script working…
@CandyStripes05 :O HOW DID YOU DISCOVER MY SECRET IDENTITY?! Nope, I didn't change the texture, at least not that much. The first renders are from Maya and the one with the streamers is in the UDK engine. The chrome looks a lot different because I used reflective shaders (I think it was blinn + world material + something…
Well thats totally untrue. Software company's were very aware of the situation well before hand and spent the needed time and resources to fix the issue in there code. Many people knew about this problem years prior. It was more of the fact that the issue became very well known publicly and with that brought about fear…