Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…
I have this cone shape thing, and i feel the shading is kind of wrong but im not sure what to do about it :/ then in unity the reflection looks strange: Do you guys have any suggestion ??
Hello hello Poly-peoplez. Completed this coke machine in a bit less than a week. It's been a really fun project to do, and to add to the portfolio, and I'd like to know what you guys think and what I should work on improving for the next project!
Hey Guys, Im at the ponit of killing or paying huge amounts of money for information!:poly142: Zbrush related question: Does anyone know how to lock the brush in screen mode instead of following the surface normals of an object in zbrush. Thanks a million for any help cheers rawgon
Ditto, this is what I'm curious about as well. I watched hourences' video and saw the other top down game somebody internal made in their free time but is it really possible to make a finished game without it or is it more of a prototype builder like most node based programming things I've used? I'll probably just have to…
Yes, that is what I mean. The converter/importer will most probably re-evaluate all mesh data to optimize the vertex/tri setup. And I think that things like handness are more or less ignored. Splitting the UVs or using a hard edge to enforce the converter/importer to handle tangent space correctly, is a valid "hack". With…
Specter, I tried executing this code on both the full object or the vertex level and it gave me the following. I'm on Max2009 btw (staying away from the ribbon as long as possible!!!) -- Syntax error: at ), expected <factor>-- In line: ) Animax, that's fantastic! It's working very well and I like how it selects the…
anyone curious about playing ARK: Survival evolved i just started up a fresh server, come ride a dino with me! CoffeeKingdom server 209.170.149.82:44721 [ame] https://www.youtube.com/watch?v=W-8ZP7UoRV8[/ame]
I'm trying to emulate fluid movement with a panner node and time function but it doesn't loop it just goes up and then starts again when a period of time end. I have currently solved it by putting a very long period of time but I also want to solve it properly. Any suggestions?