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Cheers all. I've had precious little time to do anything 3d or udk related lately, but this is a really bizarre case. I'm sure my vector reasoning is good.. but it seems the way the actual data is getting handled by the shader and its UDK preprocessor isn't what I'm expecting. Been seeing if I can fuss with this some…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
Try some Makers Mark, Rick. If you are into sipping. I rarely drink any bourbons or scotches straight. I always add at least a splash of water. My mixers: With blends: Cheap scotch, such as "THE KING OF THE CHEAP SCOTCH, CLAN McGregor" Club Soda, water or sometimes I mix with coke. I know a great big english dude (a…
We currently use PlasticSCM in Gluon mode for our Asset server, which comes with a few advantages like being able to download single assets or folders, file locking etc. Previously I've used both SVN (ancient as it is) and Git for art assets, and I think neither works very well. Honestly, much more than version tracking,…
I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
Hide them or work in solo mode tbh. From the sounds of the rotating/panning lag, I think it's cpu related, 100+ subtools is a fair amout to ask of a low-mid tier cpu, check core use when in ZB and panning, you'll probably find everything maxes out and there isn't going to be much for that size of a project except spliting…
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are you using the older UDK with terrain? or the newer landscape mode. if its terrain then it may be due to the distance scale for the LODing of the mesh. perhaps if you change the TesselationDistanceScale it may make things easier for you. also on a side note. i had an issue once doing meshpaint where i got the same…