Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
It's going to feel quirky and different if you want it to behave like a 3D program. This is because its designed as a painting program that can have more in common with Photoshop or MS Paint than it will a 3D program like Max or Maya. Since you're completely new, I would suggest taking a few minutes to learn the following…
Having a generalist mentality has open more doors for me than anything else. Its just not the fact that you can do more things. But your curiosity to understand more and how things work has helped me learn so much about code, technical development and art. I don't feel uninterested when someone starts to talk about a…
I doubt given the circumstances around the game industry that even if his work was "top tier", that word has lost all meaning and companies aren't going to come knocking on his door because he's comparable to lone wolf. I do recommend diversifying into other applications for realistic 3d weapon models with the…
Ah this new place puts me into a partying mood. I think it's time for the second Tournament (lets call this one aegis) Basic rules 1)You got to have Dota 2 2)You must be a member of Polycount (If you join polycount after this post is made your not getting in this tournament) 3)The contest winners are automatically captians…
The XMD ToolBox is a complete organizational tool for ZBrush! You can load unlimited Brushes, Alphas, and UIs and easily switch between them live in ZBrush. The XMD ToolBox is now completely free! You can go to www.xmdsource.com and grab it now. Once you have a free or premium membership, you can download XMD Brushes…
Really glad to see you sticking with it, @Djyve! The texture work on those columns looks fantastic, really helps to draw the eye in. Looking forward to seeing the final piece come June. =)
It was a fun project I worked on during the last year, I learned so much
during the process. So much more to come ;) Let me know if you have any comments about this, Thanks!
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
🎮 We’re Hiring: Lecturer in Games Design 🎮 please pass this on. 📍 📍 University of Hertfordshire | BA Digital Animation Programme 📍 📍 Are you a passionate games designer with real-world experience and a love for teaching? Come join the award-winning Digital Animation programme at the University of Hertfordshire! We’re on…