The beautiful thing about making a game is aside from the terrain & particles, its really not complicated to swap all your models that are in maya / max to another engine. Code is a different story. Although cryengine 3 uses c++ which the next unreal engine 4 also uses. I would hope you can still somewhat transfer that…
My current job is web design/development, a few things come to mind by looking at your design: What php system do you plan on using? Wordpress, CakePHP, something from scratch? I don't see anything wrong with trying to map out the look of your site before actually coding it, but don't just go slicing the images up and…
Okay, next issue!!! Cubes using this plane vert placement mode don't seem to want to place properly when using the code from the simple move x rand version. The cubes are all being placed in the correct amount, but ontop of each other and the script is failing at moving each cube as it gets created. Heres my code.. Where…
SnarG: development has sorta ceased for the moment, I have a lot of other commitments at the moment that need to be handled first. Also, I'm realy doubting if I'll still fix the Max 9 bug. That program is almost 4 years old after all. Also, I have to rewrite code that works perfectly fine in 2008-2010, with the risk of…
Well, it looks as if I'm getting to go to Australia for about a week next month! I'll be in Oz from 12/09-12/18 I think. I'll be hitting Melbourne, Sydney, and Brisbane (spell?) during my trip, although mostly I'll be in Brisbane, or just outside of it at the Warner Bros. Movie World theme park doing some tech &…
Ah dudes.. need your help. I just re installed UT3 because everytime I try and load the ED I get an error. I just got it back and then played the UT Game itself. That worked...but then random error occured. Really pissed off because the editor is fucked again aswell....I just reinstalled 8gb!!!!!!!!
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…