I was working on this project and as soon as i finished modeling, immediately imported it to Substance Painter [Latest Release]. There was no problem in painting mode but as went to see how does it look in Iray rendering mode i saw blank artifacts which was coming after i applied some smart materials also, then i searched…
So i got normal sampling working with the gerstner waves function. also here's the full code saved into a text file if anyone wants! In order to use the gerstner wave code just copy and paste the contents of the text file into your unreal material editor and use it as a function or any other graph
undo "Description of whats being done" on(--your code here) everything with parenthesis will be stored in 1 undo event. if this crashes then post code. Or as Perna says 'maxscript help'->'index'->'undo' Perna: do you think you could get your post added as a button to the quick reply dialog? :D
Ah sorry I'm an idiot. I meant to say I already tried the code in the userSetup, not the maya.env. Unfortunately it does not work. I think it gets parsed before the getPanel -vis code has a chance to execute properly. Oh well, I can just put this to a hotkey in the meantime as workaround if this is not possible.
I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…
See, here's the thing ... I don't know why he changed. Maybe he thought he had to or something. But he WAS perfectly happy at one time in his life. Coding away on projects in a room somewhere ... before Minecraft exploded. So go back to that. Fuck the world. Make yourself happy with a little cottage in the Italian…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…