Thanks everyone, didn't end up doing anything too special last night after work. Just came home and chilled out with my housemate eating junk food and playing Gears. Though I did get a random visit from a pretty lady who baked me some cupcakes and made me blow out candles and stuff (supposedly seeing her again Sunday…
Subject: FPS MELEE WEAPON Objectives: High/Low/Uv/Bake/Texture Polygon Limit: 3000 tris Texture Limit: 1024 The idea in this workshop is to make a melee weapon of your choice. It can be something ranging from a 2*4 piece a wood to drain pipes to a dildo if you want. If you can swing with it, you can make it. Here are some…
Hello there! I'm new to this website. I started my 3d modelling career a few months back in May. Lately I've been thinking and please note this question is not to be taken seriously. Are Automotive Designers for popular vehicle manufacturers purposely making their cars more difficult to 3D model, haha. The reason I ask…
I'm not a pro in UE4 but I still know how to make basic shader, and I did so with my 100% created asset with zero issues. I now downloaded some rock and tree from megascan using the Unreal exported from bridge, but when I apply the albedo to the shader the model is brown... I really don't understand why.
Thanks for the crits and supports. That and the booze-- really keeping my enthusiasm up. Making a lot of those corrections right now with the gun. A bit more to go Also started on that hat and that hat tape etc. Trying to take all this advice to heart.. It's all sooooooooo good, yeah
This is a thread about Game-Engines. Unity: Unity is for newbies and up to Pro`s. The unity engine are not build for RealTime like CE3 and UDK are, but its a good starting point for who just wanna develop games the easy way :D . Games: Unity can Develop alot of game, both FPS, MMO`s and Rpg games. To say it Unity is the…
You can check his dev blogs on Patreon. He explains he doesn't want to use PBR to distract from the core game development for now. He also says that his photo-based workflow keeps him productive. Additionally, for assets created by freelancers, he bakes down the PBR into a diffuse:…
Wood looks good, but I agree some color variation might help quite a bit. Some reds to not make it as yellow. Saturation variation might also help. When it gets into shadows make the colors more neutral and in the light make it more saturated. With the last one, It neds quite a bit of work, there should not be a untouched…
You could make 2d from 3d by rendering out the images. If its an animation, render out the animation as a set of images. Really though, all it takes to do decent 2d from drawing is practice.
Good shredding, good work all people! Especially Martynball :poly121:, am well impressed at all this, the taking on advise, the optimisation, the hi-poly renders and modelling is lovely... ... but stop soon. 20k is fine for a tank like this surely? (character + guns + what not is easy 20k and this tank is massive playable…