Creating a random little scene for fun, still have to finish the base off and tighten the textures. What do you guys think? Any suggestions. cheers [SKETCHFAB]8601193de0674329b49537e58012604c[/SKETCHFAB]
http://www.lifetimetv.com/movies/originals/cyberseduction.php watch the trailer/comercial on the right! dont they have any other topics to chose from? back-off my pr0n, lady.
I had such a good time with the Riot contest, that I wanted to start another video game character on my day off tomorrow. I'm excited to give this a try!
I thought this was pretty funny/entertaining. The guy is talking about taking it off the web because of so much negative feedback. The google video link is on the right
It won't look exactly like the cage? the defining feature of nurbs and, any kind of bspline, is that the control points don't sit on the surface. The cage sits off the surface because that's how the maths works. It's not a specialised instance. Most hard surface models in the game and VFX industry are done with subdivs.…
You need to have the materials setup correctly with the speedtree nodes. There's several different configurations you need. If you have "create materials" checked in the speedtree import options it'll auto-create some materials that will work. After you've done this I'd look at the shaders it makes and see what they're…