It's a combination of noise and some of the "noisy" brushes that come in PS7. I think some of them are in 6, too. I stopped using texture overlays when I started to work for EA. I was always afraid that DaZ would not accept my stuff if it was not 100% hand done. So I had to find an alternative to overlaying photos. A lot…
Pictures would really help here... It's a bit hard to tell what you're doing wrong with the specular. spec power is from 0-100 so you'll need to add a multiply node with a large value (eg 50) to get a normal highlight. Oh and I'd suggest having a look at the existing materials that are in the example levels that come with…
Nice job, it looks good. But it doesn't seem like the normal map is doing much. Duplicate the normal map to a different layer and set the blending mode to overlay. That should do the trick. Play with the opacity on the duplicate layer to your liking if it is too intense. You may also want to erase the parts that are way…
as with all things max and mapping it is very possible for geometry vert index <≠> mapping vert index to get the correct vert and it's associated mapping vert you go by face and corner so in psuedo code... geo_face[1].vert[2] <=> map_face[1].vert[2] and in mxs fn setmapverts poly chan verts val =
( if not…
Your result is the expected result, and the one I got when running through your steps. To fix it, you should just be able to increase the tolerance on the edge detect node. It looks for contrast, and if you notice, in your distance node you can see a subtle gradient in each shape. Your edge detect is just set sensitively…
I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
Hello there I was trying to get Max working with a tablet and came accross a weird issue. Everything is fine on the modelling side, yet problems occur when it comes to viewport navigation. I can make a shortcut for 'orbit', but it just won't work in subobject mode... Or maybe a wacom can be set so that the eraser button…
Coming from Maya, I am a little bit appalled with 3dsmax skinning. The CAT rig seems very awesome but the weighting part is just complicated. In Maya, there is the heat map skinning and now the geodesic voxel binding in maya which speeds up rigging. U can even place bones in the centre of ur models using a mode (can't…
Hello! The name's Adam and I’m a 2D Artist specializing in anime & semi-real art styles. I'm looking for a full-time or part-time position in an indie team. I have coding & modding know-how aside from art which is my primary discipline. More examples of my work as well at at https://blancmache.wixsite.com/skill-gallery.…
This script to build bones based on selected objects works perfect if you are going to use it only once in the scene. It gives error when using it again for the second time in the scene, apparently it is the way your array is built, as I do not have enough knowledge to solve it public here the question. Is it possible to…