This is my latest project which I just started today. I will be making a western style horse for the Half Life 2 Mod team: Fistful of Frags. BTW, there is a new release coming out soon which is definitely worth checking out at: http://www.fistful-of-frags.com/index.php Here is the base mesh I whipped up for a high poly…
Hi, Ken! Long time no see. I really like the Golem design and the animation cycle looks great too. About that WiP thread, are you gonna start it soon? I'm looking forward to seeing more new stuff! Keep up the good work man. I hope you land something soon.
Man this group is awesome...thank u for such warm welcomes!! i cant wait to show u guys what ive got cooking in my home office.. soon....veerrryyy soon... And ya my site/online port is very raw...its basic...i literally do not have enough time to make an awesome one...
Nevermind... google search fixed it. I hope to finish this up soon and show it off with a proper render soon! Thank you for all of your help guys I know for sure I'd still be a long way back without your help! EDIT: Can view some images here http://www.fpsbanana.com/wips/35710
Chess @ yahoo! games, mostly. Anyone up for a game???? Stalker CoP (again) as soon as this - http://artistpavel.blogspot.com/2010/04/mod-call-of-pripyat-complete.html - comes out Metro 2033 until then - as soon as i get a new vid card :P Gonna check out Dead Space 2... 1st one was intense
Sorry for delay in the editor everyone, all attention got shifted over to the critical and annoying bugs that were found and the editor was pushed back a little. Its on the way, getting documentation and max files ready and we'll get it out as soon as we can. Which really should be soon but being an artist i can't put a…
Thanks friend, You've inspired me to create a texture breakdown of the construction models. This will explain how textures where used, and re-used throughout the scene. I'll post it relatively soon. :) Oniram, Cheers! glad you liked the updates. I'm currently working on making some improvements to the sequence. Goal is to…
Been too long since the last update. Aside from a holiday trip to see the family I've been working on illaoi's high poly. I think I'm comfortable with where she's at now and will start retopo soon. Her golden idol lamp and djinni tentacle are well underway and will be posted here soon too. more to come in a bit.
Adding some depth to the landscape materials. Adding smaller foliage and scatter meshes. Made the ground textures heightmap blend better. Adding a more realistic road texture (photosourced). Going to add some dead trees and red trees soon to replace the green placeholders. Next, will start on the hero meshes soon -- boat…