This is my latest project which I just started today. I will be making a western style horse for the Half Life 2 Mod team: Fistful of Frags.
BTW, there is a new release coming out soon which is definitely worth checking out at:
http://www.fistful-of-frags.com/index.php
Here is the base mesh I whipped up for a high poly sculpt today. I will post some sculpt work soon.
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old model I made myself, not the best edgeflow as it's from the days when epoly was started being added to max and didnt have much experience in subdiv hehe. But there is some shapes/flows that you may benefit.
Of course depending on what kind of horse the shape will vary, but anyway maybe helps
you need the muscles dude your WAY off
http://www.horse-diseases.com/_images/horsemuscleanatomy.jpg
so far your biggest problem is the lips. as you can see horses have huge lips. you woudnt get that from your reference image. if you want i can give you some pictures of my horses. i have a few...hunderd :poly124:
remove half and block it out properly
Tadpole3159, Rens: Yeah, samgriffiths is right. I really just was making a base mesh, and for that reason I almost didn't post this thread until I had some sculpting to show. Some times I'll even just make a stick figure and start sculpting, but don't worry, the final low poly should look nice when I get to making it. Thanks for the references though guys.
Been a while since I updated I know; but I have been slowly chipping away at this. One of the biggest problems I have faced is simply getting good images to use as reference. I eventually found this site: http://digicoll.library.wisc.edu/WebZ/initialize?sessionid=0&javascript=true&dbchoice=1&active=1&entityCurrentPage=Search1&dbname=Science&style=Science&next=NEXTCMD%7FSortedQuery?&context;&termsrch=(ti%3D+(Veterinary+Anatomical+lllustrations))&fmtclass=gallery&next=html/nfbrief.html&bad=error/badsearch.html&entitytoprecno=1&entitycurrecno=1&entitytempjds=TRUE&numrecs=12%7F
I am really glad I found that site because it has awesome anatomical drawings of horses, and it has been the main reference for much of this sculpt so far. I know its not really the best practice to use drawings as references, but since every horse looks different, its the only way I could see a consitant reference from all differnet angles.
So, I figure I am about 70 percent done with the sculpt as of now. I have to at least add one more subdivision and smooth out some of the lumpyness and make some of the muscle definition more subtle. Here it is...
To me, the horse seems too skinny for refined muscles, the neck dips in a tad too much at the top, and the pelvis is really thin.
Fix the butt!
Google up some photo ref, don't stick to just one set of pictures.
http://anthonyhyde.net/wp-content/uploads/2006/05/riding.jpg
here's william. hope this helps, simply smoothing your horsey might fix alot of the problems
00Zero: my girlfreind said the same thing lol, but unless I'm mistaken they only have huge shlongs if they are erect . Thanks though.
Here is the horse with some major adjustments made. Some of the most noticeable differences is the head is much bigger, butt bigger and rounded out, smoothed a lot of stuff out and added mass here and there.
I was pretty much following the references I linked to blindly and that horse is really way too skinny and sort of weird looking. Those references were good for the muscle details though. Anyways, here is where I am at now. There is plenty I still need to fix, and it obviously not done yet, so please keep the crits coming.
On a serious note,
Out of curiosity, do you see horses in reality much?
Harry: ha ha, just a matter of time before someone asked that question I guess.
Honestly though, I probably have only seen a horse in person like a dozen or so times in my life. Could be why I'm off to such a shitty start, but I'm intent on getting this right; and I have already learned a ton about horse anatomy.
I'll work some more on this tomorrow.
I don't see them all the time, but i see a few when i go for drives to certain areas and shit. I'm also a massive history fag so i see plenty of illustrations and have tons of miniatures of them.
Seeing them in motion really helps too.
Da vinci had some sick horse musculature studies, if you have his notebooks. If not theyre bound to be online somewhere.
Long time since my last update. I was doing an art test and got side tracked by a couple of other things for a while, but I finally got around to finishing the sculpt. At least I think it's done, unless anyone has a good crit for me.
Right, I'm moving onto making a high poly saddle now and then low poly, unwrap, textures. I should be able to move along pretty quickly now.
Someone had to do it. Right now, I'd say your horse's ass is too big or it's because of the divide which isn't that visible, or at least I think so. Need to ask someone who owns horses.
Good job though.
- start of the neck is very thin, looks like his head is about to fall off.
- his lowerlegs look very breakable
- his upper legs.. does this thing have some muscle power?
- his torso/ mid section looks very thin
the shapes and structure is all there, but it looks like hes starving to death.
beef him up and youll have a fine looking model
Rens: I see what you mean, but I think part of the issue might simply be the perspective camera in Mudbox. Below is the exact same model, in orthographic. The cameras can play tricks on you, tell me what you think from orthographic.
Thanks for the crits so far guys! Also, thanks to tadepole for the images of your horse you supplied me with, they are very helpful and will be even more of a help when I get to texturing. I think I should mention, (from the references I have gathered) horses vary quite a bit from horse to horse in size and shape. I'm just going for a general horse that looks like it could be real/exist.
Here is the same horse in orthographic view:
Also note, I posted my final sculpt at my website. I don't think its necessary to post more on the high poly; but in case anyone is interested its here: http://www.bradm3d.com/HighPolyHorse.html
I know everyone has DW fever, but please keep giving me those great crits I need . Thanks!
I'd much appreciate If you could give a brief overview on how you went about texture creation for this asset, (Skin-wise).
Looks like a solid asset IMO.
nice progression
I agree that the neck length & head size could maybe be tweaked a little bit to improve the proportions but it still looks pretty correct even without that.
As for your question on my texturing workflow with the horses skin:
-I photo sourced as much as I could using only midtones from photos (no highlights or shadows).
-Pasted interesting bits, used the clone stamp and patch tool in photoshop.
-I tried to get a lot of color variation, and keep it in the right places.
-I then do a paint over to clean bits up and get them matching my specific mesh better. ---At this point its pretty much done but there are seams on the mesh.
-So I fire up Bodypaint 3d and use the projection tool with clone stamp to easily get ride of any seams on the texture.
-Then I go back into photoshop adjust levels and hue/saturation and do a detail pass on the texture like little hairs and stuff to make the texture less blurry. That's about it, hope it helps. If you need additional information, my workflow for this is pretty much the same as what Ian Joyner does. He shows it in detail in this video: http://www.thegnomonworkshop.com/dvds/ijo02.html
renderhjs: Thanks for following along with this WIP. Yeah, the scale might be off in some areas still, if you could show me the exact areas your talking about I could try to fix it, but I think I am pretty much ready to call this project done.
Mop: Much appreciated, that means a lot coming from you man. Yeah, I did try to tweak some stuff, but couldn't decide if it looked better or worse. In the images of horses I gathered, they varied so greatly from one horse to the next that it was really tough to decide which way to go. I'm really digging your DW entry so far BTW.
Well, thought I would just share the final product. Not a whole lot has change besides some small details, and I made some skin variations. Also, if anyone is interested in seeing more images of the horse, the final presentation sheets are all on my website.