Hi people. So, i got this project as a self motivation one and also as a oportunity to grow my knowledge about this theme. The final goal of this project is to make a 3d game-ready model, so i still have a lot to learn and apply over this project and i really would love to get some critics while im still prototyping it. I…
I dont see how low poly modeling can be "fast" ... in an app not allowing clean cuts to be made across faces ? I do love the integration of the sculpting tools while poly-modeling tho. But besides that, I have to agree with Dataday. I have been trying out Modo for a while now, all the way back to 302 and it always felt…
Hi there!We’re a freelance agency currently looking for a low-poly 3D modeler for an upcoming project with a small indie studio. We’re aiming for a style similar to PS1 or PS2-era games. If you're interested, feel free to DM us with your portfolio and your rate per asset. Looking forward to hearing from you!
I'm sculpting this nice concept from creaturebox. The plan is make a low poly version to show with sketchfab or another realtime viewer. I still have to perfectly match camera and proportions... but I think Maya is more suited for this task (imageplane + multiple cameras). Here is the concept
No wall jumps, its just not what we want to go down really... You add that and the game goes from one extreme to the other, and we ARE trying to ground this in reality a bit more. OverDose is a tiny bit arcade in that we don't allow instant kill shots at the like, same way really Wolf was a "tiny bit" arcade. We won't be…
Not really a pimp but me learning high poly and Zbrush. Sorry if this post gets long. I haven't done much Zbrush or high poly work so I'm still banging around learning a work flow. I'm hoping to get some feedback on ways to approach building this. The concept for the shield is taken from Warhammer Online. Right now my…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
Hi se7ered, I think you have an interesting concept but i would suggest working on the execution a little more. The large cylinders you have cut into both the high and low poly could easily be floating geometry. Cutting them in has done nothing other than to deform the main bulk of the mesh you cut into and give a little…