Thx Slave_zero! You're right, the higpoly originally didn't made for this lowpoly. The first lowpoly (under 1000 tri) was made for one of my friend's demoscene project which never finished. Then I decide to make a better lowpoly and make a mobile ready asset, just for fun, but the HPoly still not optimal for bake as you…
So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…
Made for Faes AR an #RPG #AR #Game #app a #Medieval #Turban #Helm made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #arabian #golarion #lowpoly…
Ok. In short, there are 2 solutions. One if it isn't always doable. 1. Use more vertical edges 2. Use a "medium poly" mesh as highpoly. It should have the same amount of divisions as your lowpoly. You can take your existing lowpoly, and simply bevel the hard edges. This way, the "highpoly" will be exactly aligned to the…
I've seen this before - you must be using mentalray - because this doesn't happen with max's regular scanline renderer. you need to put a push modifier on your lowpoly and adjust it so that your lowpoly is completely behind the bricks and not intersecting at all. For some reason mental ray will only project rays outwards.…
I am happy to share the game character work that I did for Polypixel for an interactive portfolio demo. I was responsible on the highpoly, lowpoly, baking, texturing and rigging of the character. Original concept was done by Oh Wang Jing and I had to improvise the design to fit the final product for the demo and its world.…
Hello i just registered to polycount to make this post lel. So i made this simple lowpoly arch on blender for interior purposes in ue4 ( im kinda noob so feel free to point out if the mesh is terribly constructed ) and im getting these artifacts ( second and third image ) to show up with the highpoly normalmap applied. You…
iansmith: I always worry about the lowpoly, even from the concept phase. When building the highpoly I often do slight alterations in angles, placement of details etc to make it easier to transfer it to the lowpoly, or making it easier to build with less polygons. I do it all the time on autopilot, but i usually keep adding…
Kinda finished this model by now. so I decided to update this post! Workorder: -Highpoly in Zbrush -Retopology in Topogun -Unwrapped in 3ds Max -Highpoly to Lowpoly baking in 3ds Max -Photoshop for textures -Realtime render in Marmoset Toolbag Zbrush: 3ds Max lowpoly: Marmoset realtime Render: Textures: Diffuse: Normal…
Normal map is capturing mesh details, vertex vectors/tangents/bi-normals. But you're trying to bake a normal-mapped lowpoly to another lowpoly? This isn't possible as the bake is capturing the surface normal data, not the normal map. you need to bake the original highpoly trinkets to the flat surface lowpoly. So you could…