I wanted to tackle this one on my own at some point, just haven't gotten around to it. It would be a nice break from the materials in hard surface concepts of the past couple rounds. https://www.artstation.com/artwork/nQ5Aqe Everyone loves cyberpunk: https://www.artstation.com/artwork/zAN8b6…
Nice start! Yeah William Gibson's books is the stuff of cyberpunk stories. Interesting direction. I think you will want to consider looking at some architectural history. There's a lot of intricate imagery and cultural relevance that can push the church design further. Off my head, you'd want to look at some Futurist…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…
You're welcome glad to help plus correct! re-routing geometry typically enables minimal effect upon adjacent topology throughout the iterative process. Put simply, for example's sake in terms of triangulation. A 'high flow' or high too low poly mesh projection technique when creating an asset to be potentially rendered out…
Incoming wall of text. ;) Interesting direction mate, there's a lot to digest here. I do think there's quite a bit of work that could be done to improve your character pretty dramatically, but it looks to be pretty late in the process to make any large changes and I'm only just now seeing this. Regardless I have a few…
Just a side note - the chest hair on Nathan Drake doesn't explain what other departments like gameplay and narative (both mentioned a the beginning of the video) crunch... The issue is much more complicated why companies crunch than 'higher fidelity graphics'. Ironically looking at the topic of this thread and the 2…
I haven't heard of Chronicle, I'll have to check that out. I'm really on the fence with the design choice for Alita. To me, it comes off as too creepy, but I don't know how I'd change it personally, not that it's my place to. The action looks dope though. I've seen lots of other comments around the net about the bright…
Hi everybody! And I apologize in advance for my bad english This project for practising my current workflow. I tried to make some kind of cyberpunk stuff, but in some moment it turned into a sci-fi hallway I hope to get some strong criticism from you, guys, or any feedback, it would be really helpful I used 2k textures and…
hello polycount, it's been awhile since my last post in this thread. if anyone interested in what happened - I have participated in Cyberpunk Challenge by ExpPoints and DiNusty communities. And i got second place(woo hoo), so cool experience, i can't really explain all my emotions because i have a bad english(haha). But…