Thank you so much for the detailed feedback! Cropping tighter and adding more realistic wear like staining and a bunghole are great points I’ll work on. I also appreciate the reference suggestions—they’ll really help me push this further. Do you have any feedback on lighting and presentation? Something I should work on.
@kangaumm...yeah life's unpredictable stuff got in the way :/ But I'm back at it today will have wip shots uploaded shortly albeit if those that didn't make the cut-off are still allowed to post here since as I understand this comp is complete and in all fairness to artists that did? Otherwise I'll start a separate thread…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Is there a reason the handle is so "toony" in the 3d version? I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
The vein map looks really cool, and the attention you pay to anatomy is truly impressive. You're doing everything right here, as it's the foundation of the entire project. Any improvements will always have a positive impact on the overall result. I can see the progress from the first iteration to the current one—you've…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
@Fabi_G Thank you! As for textures, I'm probably going to stick to a relatively realistic style. I'll be using Substance Painter and create the base rusted/copper-looking material and then focus on the canisters and the light. I won't be doing hi-to-low poly, I'm keeping this fairly mid-poly and will be using Normal decals…
It is indeed restricted and can't be borrowed with a regular account, probably as a consequence of a seemingly recent action by some publishers. https://www.reddit.com/r/ArchiveDotOrg/comments/16tincu/this_book_is_available_to_patrons_with_print/ There are copies available for as low as 10USD though.…
Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…