Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch
Already did base mesh so moving onto cleaning up and UV unwrapping
Is there a reason the handle is so "toony" in the 3d version? I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
Is there a reason the handle is so "toony" in the 3d version? I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
My idea was to make handle and nozzle into one soft curve. Overall style would be more "toony", I really liked the shape so I took it as reference and was planning to do texturing in another style.
I've made straight one just for test, which one is better you think?
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I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
I've made straight one just for test, which one is better you think?