Hello all! I recently got done with a tiled stone texture that I sculpted in Zbrush and applied to a plane in TB2. I was following a tutorial but this is my first time doing a texture like that from Zbrush. I did it mostly to get more practice in Zbrush and working with textures, so I wasn't trying to match a particular…
Just got hit with this today. Man this looks awesome! http://www.marmoset.co/toolbag/tb2-new I hope they also implemented new cameras and the ability to either import camera animations from Maya / max or the ability to key frame cameras in Marmoset! (I searched the forum and did not see a thread for it yet. Please delete…
Start by redesigning your site. Make it simpler and more cohesive. Then knock out some environments in UDK or CE2. Go to GDC, and network network network. If you want this, fight for it. If you're a gamer you should know not to stand still. Just stick to my motto: DEATH BEFORE DISMOUNT!!!! ...that may also help keep the…
Haven't played it for a bit now due to time and all but i've been playing it since cbt and imho it's really one of the best f2p shooters i've ever played. Everything is leveled and fair and you can't really get a real advantage (in my eyes) just using the cash shop in GRO. I'd really point this game out to anybody that's…
A synced workflow means that both the baking and destination software are using the same tangent basis. In the case of xnormal, UE4, and substance for instance, mikktspace. It means worrying about UV splits/smoothing groups isn't really an issue, and eliminates the usual problems that arise from baking to non-synced. TB2…
From what I've experienced so far the particles in games are mostly textured planes, some of these animated like smoke, fire and explosions(with tiled sequences in the image file). I'm not very familiar with UDK but in CE2 they had example file libraries which you could check out and play around with to see how they're…
Grassy field of daisies rendered ingame using Ce2, no playable framerates on my gtx 480 but visually stunning near CGI level of quality: Wonder how it would perform on a paired up GF 680's. Anyway, the work you've accomplished in this thread is amazing and the atmosphere and lighting and weather effecs are truly…
Toolbag 1 saves a mask into the alpha channel when you output a TGA (the default format). We plan on supporting more image formats in general though. This is something I can 100% verify we will have. Infact, the early build of TB2 is already running on OSX and the copy we were showing off at GDC was running on a Macbook…
Pretty sure I've heard that term refer to canadian born asians. there's also cbc (canadian born chinese) if I recall. I'm all for more studios in Canada. What would be even nicer is if they hired more than seemingly only people with shipped titles under their belt (more programming side of things it seems from my…
Damn, been a while since I actually posted a thread. I made this guy recently for a WW2 game being Built indie style :) 26K "k body 1k head ingame, showing him off at double res though cos next gen :D TB2 U4 shader....porting him over at the moment with the shiny new Unreal 4.5 skin shader. crits and advice on U4 shader…