Home 3D Art Showcase & Critiques

101st Airbourne 1944

polycounter lvl 14
Offline / Send Message
seth. polycounter lvl 14
Damn, been a while since I actually posted a thread.

I made this guy recently for a WW2 game being Built indie style :)

26K "k body 1k head ingame, showing him off at double res though cos next gen :D

TB2 U4 shader....porting him over at the moment with the shiny new Unreal 4.5 skin shader.

Final%20A%20PC.jpg

Final%20B%20PC.jpg

wip%2016a.jpg

crits and advice on U4 shader creation much appriciated

Replies

  • Odeca
    Offline / Send Message
    Odeca polycounter lvl 3
    Looks totally awesome! It's long time I don't see good ww2 characters
  • j.pears
    Offline / Send Message
    j.pears polycounter lvl 4
  • DWalker
    Make sure they spell the name correctly; there's no 'u' in 'Airborne'.

    Were you going for a specific period or battle? His gear seems rather pristine and light. The uniforms were rather bulky, and they tended to carry as much gear as possible - especially when jumping. (They tended to be on their own for supplies for at least a few days.) The backpacks were usually bulging, and they were festooned with as many grenades, knives, and secondary weapons as they could find. This image is from around 6 June in Normandy:
    101st_Airborne_inspecting_broken_glider_in_Holland_army.mil-2007-09-12-112355.jpg

    And here they are a few months later; note that the many pockets are still bulging:
    EasyEindhoven1.jpg
  • Grusti
    Offline / Send Message
    Grusti polycounter lvl 11
    He's like a real person ... О_О Great Job
  • seth.
    Offline / Send Message
    seth. polycounter lvl 14
    excellent points DWalker...Generic '44, and the spelling is my fault :D

    there are going to be dirt masks driven by substance if I can figure that out, so that the characters can have adaptive levels of wear, hence the base being pretty clean.
    The bulging pockets is a nice touch that I hadn't thought of, maybe a bit late now although everyone having the same bulge might make them too samey once extra packs are on to break up the silhouette a bit. I will give that some thought

    Thanks for the feedback :)

    IlyaIvanovart: I'm not that clever but thanks!

    Odeca, J.pears: thanks guys :)
  • jsargent
    Offline / Send Message
    jsargent polycounter lvl 5
    That's looking awesome Seth :)
  • Odeca
    Offline / Send Message
    Odeca polycounter lvl 3
    I'd also suggest you to add a bit of noise on the helmet normals :)
  • james01
    DWalker wrote: »
    This image is from around 6 June in Normandy:
    101st_Airborne_inspecting_broken_glider_in_Holland_army.mil-2007-09-12-112355.jpg

    Actually, the first image posted isn't from June 44.
    It's later in the war, I believe Operation Market Garden, Holland.
    Although some have had it labeled Operation Varsity 45.
    You can tell mostly by the type of boots worn, aswell as the different jackets, M1943.
    D-day 6 june was M1942 mostly, which is what the character is wearing already (identified by the knee and elbow patches) .

    It looks good, but would look better more baggy around the legs.
    The 82nd Airborne were nick-named 'devils in baggy pants' by the germans for a reason.

    Whats the name of the indie game?
  • crazyfool
    Offline / Send Message
    crazyfool polycounter lvl 13
    looks great bud :) your making me want to learn MD haha, I WILL RESIST!!!!!!
  • GrungyStudios
    Offline / Send Message
    GrungyStudios polycounter lvl 8
    Nice realism. Those materials :O
Sign In or Register to comment.