Damn, been a while since I actually posted a thread.
I made this guy recently for a WW2 game being Built indie style
26K "k body 1k head ingame, showing him off at double res though cos next gen
TB2 U4 shader....porting him over at the moment with the shiny new Unreal 4.5 skin shader.
crits and advice on U4 shader creation much appriciated
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Were you going for a specific period or battle? His gear seems rather pristine and light. The uniforms were rather bulky, and they tended to carry as much gear as possible - especially when jumping. (They tended to be on their own for supplies for at least a few days.) The backpacks were usually bulging, and they were festooned with as many grenades, knives, and secondary weapons as they could find. This image is from around 6 June in Normandy:
And here they are a few months later; note that the many pockets are still bulging:
there are going to be dirt masks driven by substance if I can figure that out, so that the characters can have adaptive levels of wear, hence the base being pretty clean.
The bulging pockets is a nice touch that I hadn't thought of, maybe a bit late now although everyone having the same bulge might make them too samey once extra packs are on to break up the silhouette a bit. I will give that some thought
Thanks for the feedback
IlyaIvanovart: I'm not that clever but thanks!
Odeca, J.pears: thanks guys
Actually, the first image posted isn't from June 44.
It's later in the war, I believe Operation Market Garden, Holland.
Although some have had it labeled Operation Varsity 45.
You can tell mostly by the type of boots worn, aswell as the different jackets, M1943.
D-day 6 june was M1942 mostly, which is what the character is wearing already (identified by the knee and elbow patches) .
It looks good, but would look better more baggy around the legs.
The 82nd Airborne were nick-named 'devils in baggy pants' by the germans for a reason.
Whats the name of the indie game?