here is the complete code from the video what I meant was that lowercase "L" in "for i in l to obj.NumVerts do" appears to be undeclared. function exportMesh obj fileName origin:obj = ( local file = createFile fileName, vertStore = #(), numFrames = (animationRange.end - animationRange.start).frame as integer format "%,…
hey guys, over the last few days i've been working on this: I'd love for people to play around with it and let me know what they think. http://crazyferretstudios.com/public/PhysicallyBasedLighting.upk The reason i made this was to get used to a newer way of working, with the industry moving toward a PBR setup, and very few…
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Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
Hey OP, You can improve a lot. For example it still seems you are really weak on modelling. Can you maybe start doing these. It starts simple, but it is really good practice. http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146…
hey guys! the idea is to list any helpful info regarding to create dota 2 items. Feel free to suggest: * Videos * streams * blogs * pdfs any suggestion please post and i can update here. we could follow this scheme - a brief description - the link - who created *this is a work in progress --- Concept Sheets > > Dota 2 Hero…
Hi PC, I have a problem that comes from various ways: I'm trying to assign values between 0 to 1 to some bones, let's say 0.5 for a vertex to a single bone, and only that bone. To accomplish that I have to disable Normalize for that vertex so I can assign weight values for a vertex that don't have to add 1 between the…
Hi. Just found your scripts on gumroad and decied to write a feedback. Your scripits works only in newer versions of max? I mean for 3ds max 2013 when Im trying to use "ContextSensitiveBevel" on edge I've got this: Could you do something to improve compatibility? And of course InteractiveQuadChamferMod doesn't work at all,…
Here's the block out so far; 7 pieces. Back face culling is on so you guys can actually see in. When I got the nif files (Skyrim engine's .fbx), I was kinda worried at the 66 obj's which I had to replicate. Turns out it's a lot more simple. You get a few pieces done and then you can use those pieces to cut and paste a lot.…