Hello. You are in a very interesting place in the sense that this model seems to have very good surface quality and clean execution, which is unusual for a first try at sculpting. So congratulations on that ! You are currently running into a common roadblock experienced by many people jumping straight into Zbrush. But your…
Just fyi, holy Unpleasantness that was long, seemed they only wanted to hear about the a.I. stuff irl they stuck it right in the middle so they think people wouldn't see that nor pick up on it. Just fyi if you decide to be a decent person and provide that feedback, i did it so you can expect how long it will take, about 30…
Sager NP7338/Clevo W230ss. (Would link to Sager website but it's down right now). http://www.xoticpc.com/sager-np7338-clevo-w230ss-p-6992.html 13 in screen 865m i7 quad Hmmmm. Reading over your specs again, it does have a matte screen, which is nice for photo processing, but I'm not sure of the color accuracy of the…
this is what i meant with the nose i'd just align the alar wing with the septal cartilage http://www.idrawdigital.com/wp-content/uploads/2010/03/nose-anatomy.jpg having the nose pointy is totally fine with me, it just feels kind of wrong to me, it doesn#t have to be 100% aligned, but i'd move the septum a little up and the…
You peeps shouldn't be so mean. I think this game looks quite alright really. Especially seeing as some students were involved in the production. It's clear they spent quite a lot of time and effort on it, so sure, they probably didn't spend 100 000 hours on that character or whatever it now was, but look here... they even…
I'm pretty sure that is a parachute harness. They also use the same pressure suits for the SR-71 blackbird (Habu) so you might be able to dig up some more ref. Here's all that I could find. http://www.vigville.com/forum_images/U2Pilot/ Like you said some ref has it without the straps and I think that just indicates they…
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…
here comes a new batch, you got 100 in this list alone so that should give you and others some ideas and such: https://www.youtube.com/watch?v=qaldzrXjOe0 Some people like to mod cyberpunk, but i hate how everything is being locked behind something, but anyway, keep on letting us know how it goes and list some of the ones…
Epic released their October UDK Beta so head on in for all the juicy details. This one is a doozy! Epic's October UDK Beta is out and there is a plethora of updates. Check out the release note for full details, or skim what we've pasted for you below. If it has features you're after, head on over to their download page and…