LOL good job guys! The only one that threw me off was 009.jpeg that double cylinder connection boggles the mind, other then that awesome work and congrats all!
Is is just me or this looks way overpaid? I mean it is great for us but even the average 50 000$ sounds like a ton of money... Or maybe I got exploited.
Only her hairdresser knows for sure... [ame=" https://www.youtube.com/watch?v=hCrEyOWAEVw"]Clio Awards 40th Anniversary Reel - 008 - Miss Clairol - YouTube[/ame]
2003 and 2010 are very different in terms of bit torrent traffic and public knowledge of the system, it's probably why HL2 wasn't affected so badly. Different story now.
They Actually said in the video that Lighting model is 30 000 polys. I would've expected twice as less. But it seems like they've got a tonn of looping for facial animation.
Hey, I graduated from AiFL back in 2003, is Mr. Carnegie still teaching? Get the pillar tutorial from http://eat3d.com/ and start building a scene in UT3
Just for the case, that anybody cares: Here are the final results after texturing in Substance Painter. Rendered in Marmoset Toolbag2 He got 15 000 Quads. It took me about 3 I still hope for some feedback.
I have just released version 0.3 of my Zbrush plugin. It offers some renaming options and a prefix based grouping system, with which you can do stuff like this: If you are interessted, check out the thread!