Burning Arrow Ltd is seeking an experienced 3D environment artist to work alongside their development team on an upcoming PC title, “The Other 99”. The role will be remote, and will consist of a minimum contract length of 6 months with a possibility of extension. The role focuses heavily on foliage; therefore a…
Hi all, Here are a couple of day and night shots of the scene I have just finished in UDK in my spare time - small wooden cabin. I went for a bit more polys for the planks as I wanted to have a bit more variations on the walls so it doesn't feel super flat. Also tried to avoid having straight edges and sharp corners to get…
speedtree: does it look better? i don't know but i'm tired of seeing it. it was the first thing i noticed when watching gothic3 - the classic trees that swung around like drunkards. argh. i think it's quite an example of totally generic, over and over re-used stuff. i would be much more fond of seeing procedurally…
This script might be interesting: http://www.pxfactory.eu/scripts/grow/grow.html This tutorial might help get things rolling: http://www.escalight.com/tutorials/3dsmax-tutorials/growing-tree.html The digimation suite has a lightning plug-in that could work for roots: http://www.digimation.com/home/Downloads.aspx?sm=ds…
I do my trees in a modular way most times with splines as branches. This gives me full control. If you want your tree to be a hero object with a lot of attention on it you can do the trunk with zbrush or mudbox and paint a nice texture on it and use the spline (or extruded along spine made branches) for the top of it. For…
"In a world..." Ya know when you go to a movie and you sit and watch the trailers. Some of them when you watch it, you know that this is going to be piece of shit just by the trailer. Just reading the overview I can pick out the cliches. Future, check. Prisoners, check. Some Bio-weapon/disease involved, check. Angry/loony…
I don't know about Mixer but for the Megascans thing i don't see anything wrong. For some years now, companies have been using scans in both games and film. It makes sense after all. Photo realistic results, minum time and at the end of the day a tree is a tree and a rock is a rock so why should i sit down for hours to…
My upcoming scene will have a bunch of specific type of trees, so I decided to make a spline based generator, so making the variations will be a matter of changing some parameters. Not complete, but trunk and level1 branches works fine. Level1 still needs some work, but I got the basics working. Level 2 branches are…
This week, I didn't do a lot for this project. I've been working on some other stuff. But I made a small scene in UDK with the watermill. I created a terrain and some materials for it. I'm also working on grass billboards to place on the terrain. I was not planning on creating things like trees and bushes so I did those…
Hello my name is Abid Becirevic I am a Environment / prop artist that is currently looking for freelance jobs Already have experience as a freelance artist what I am currently doing and was doing for a long time with multiple clients around the world. My prices are not high. Programs I use and can work in are : -Unreal…