UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
I went for a more airbrushed feel on this skin, soft graduated tone, to try and give it that comic book look that i sometimes see in some graphic novels, the model didn't come with a cape unfortunately, its just one of the standard ones that comes with ut2003k. The Altered State project is still going, I sent out to a few…
Hey guys, I am making a tiling texture script and have run into problems. I tiled a texture fine by pasting it and setting its transform in a for loop but I each of the layers to be smart objects. I can duplicate smart objects fine but their placement is driving me crazy LOL here is the code: this is the ill working smart…
Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
I've been working on Sparc for the new Luxinia .97 release that is hopefully uploaded today. I uploaded some youtube videos and also made some wip screenshots, thought I could pimp that progress here Sparc stands for Space Arcade and is just a working title. The original version looked like this: That version had a static…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. urllib2 def gumroadLicenseChecker(license_key, user_email, check="true", productID="ItBYu"):…
To get the material maxscript working you can record the actions with the max script listener (lower right corner, right click the pink box and choose open listener), under macro recorder, enable everything. Then preform your actions and see what kind of code it spits out. for me when I assign a material to slot 1 in the…
Ok here's -one- example: Here's how he has alignu defined in the button handler: <font class="small">Code:</font><hr /><pre> on alignu pressed do ( uvsel = uv.getselectedvertices() as array mid = 0.0 for i in uvsel do ( mid += (uv.getvertexposition currenttime i).x ) mid /= uvsel.count undo "Align U" on ( uv.forceupdate…
As much as I’d love to see it go open source, my guess is it would probably require a major effort to convert such a large long-running commercial code base over to OSS. Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar. Large codebases are usually a messy hodgepodge…