It really does come down to that lol. Also I fail to see how cupping a f*ing mouse and right-clicking to ironsight for hundreds of hours in COD compares IN ANY WAY to actually firing a weapon effectively in real life.
Nothing wrong with not having much of a story, I actually meant it as a compliment :) It's usually best to keep things simple when it comes to these types of games, trying too hard usually ends up messy...like the recent COD games.
We have 2 positions open for coding/programming assistance for a big upcoming racing game, Band Pride. Requirements: * 1-2 years of experience with Unity or Unreal Engine 4 or 5. * Portfolio (recommended) * Skilled with graphics (preferred) * Skilled with animating cutscenes (optional) * Checkpoints/save file managing…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Attention tech artists! What is a good tool idea for a beginner-intermediate tech artist to put on their portfolio that will also be great for learning? :3 I am a solid 3D artist who can also code, but my implementation experience is low. Also my emphasis is environment art!
Yeah I hear you on the frustration level. But it is fixable. First off, your exporter coder needs to understand how Max is creating the vertex tangents when it creates the normalmaps, then he/she needs to either export these tangents, or recreate them the same way on export. There are many ways to create these tangents. If…
I feel like you
can push the textures a bit more, like it could use more roughness
variation break up the surface. You should also play around with the
blending modes on your layers too, especially when it comes with
roughness and maybe even colors too. That plastic grip could use one
or two layers of white noise to make…
OK, how do people feel about Sunday June 12th? They have free admission to MA residents every Sunday between 9am and noon... so I say we could plan on core drawing time between 11am and 1pm, (people can come earlier if they want more time!) then 1:30 or so lunch at the Border Cafe. How does that sound? From the museum:…
Hmmm i'm not sure i believe that it's super hard to get a job as a concept artist. I'd probably say that, much like character art (and game art in general really) it's just highly competitive, so you have to be very good. And that bar is constantly being raised. It's good to be able to do multiple things. In general it's…
Right! I'll look into that. After fiddling with it for the entire day, I found my own way though. Simply putting the core shapes into a levels and making the white value in the greyscale as uniform as possible without flatlining it. If I do this before I throw them into a tiler or a splatter, and then play with the levels…