I doubt given the circumstances around the game industry that even if his work was "top tier", that word has lost all meaning and companies aren't going to come knocking on his door because he's comparable to lone wolf. I do recommend diversifying into other applications for realistic 3d weapon models with the…
It was a fun project I worked on during the last year, I learned so much
during the process. So much more to come ;) Let me know if you have any comments about this, Thanks!
Really glad to see you sticking with it, @Djyve! The texture work on those columns looks fantastic, really helps to draw the eye in. Looking forward to seeing the final piece come June. =)
Is this better than Blender? Considering the old road kill was just a clone of Blender UV code. btw Mongrelman Blender shows stretch as color too. There is a check box in show overlay drop down.
Hi, I'm in need of a little bit of life advice here. This is going to be long as I want to cover everything of importance so you get a good understanding of who I am and where in life. If it's too long or boring for you to read I apologize but I would be happy for every advice I get. I am a 24-year-old student of "media…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
I'm on a bit of a retro kick at the moment ( I'm probably going senile ) and wanted to feel the warmth that for some reason i associate with early PC graphics adaptors. so - I made a thing that palletises (and almost correctly) sets resolution on images as per the venerable CGA display adaptor from a long time ago For…
ROLE: Senior iOS Apps Developer LOCATION: Newbury / Basingstoke / Reading area, Berkshire SALARY: £45-65K Our client is a highly regarded and innovative solutions developer, managed service provider and consulting company serving the mobile and wireless industry. Through a combination of organic growth and company…
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into- Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…