OH! ok, ya, that happened to me and my friends. you just gotta keep trying. if you keep pressing y to type in a code, the code will stay there so you dont have to keep typing it in. it took me probably 10 tries before it went through.
Yeah, it comes down to tiling detail maps and material complexity to increase texel density. You can get a lot of reuse out of detail normal and grunge textures and they can be fairly small and heavily tiled, so I wouldn't be too concerned with that. You could also consider using vertex color as masks if texture use is a…
Gameplay & AI Programmer Threewave Software is looking to hire an excellent, well rounded and proactive programmer with a penchant for taking a compelling game design and turning it into a fully realized game experience. Working with a brilliant team of artists, game designers and programmers, you will have the opportunity…
hello there i was working on a sculpt in hd mode and some holes appeard in the mesh so i had to go back to the last quicksave all the time (what makes me really crazy) now also very thin lines come out of the mesh at some parts of the model. I really need help with getting rid of them without loosing detail cause im close…
Yea I agree. One can of soda weighing in at 160 calories, it's a killer. Liquid calories are the worst for ya, they metabolize faster than things your body has to work to break down and because it runs right through your stomach, you get this quick full bloated feeling then that quickly disappears and you're still hungry…
I am happy already, that you code your tools in mel as there are so many plug ins coded in Python which is the other huge restriction with LT… Maybe you can find a work around / an alternative for the LT users, even if is not as advanced as the implemented cables. ;) Thanks, cheers!
That should be a pretty straightforward setup, you can simplify it by putting the collider on the animated door itself. Code would be something like this (pseudo code): var DownStateDelay : float = 3.0f; function OnTriggerEnter (other : Collider) { if(other.gameObject.tag == "Player") { animation.play("DoorOpen"); yield…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
I am an artist working on Legion: The Eternal war posting on behalf of the project manager. We are seeking artists for a melee combat game with online RPG elements. We have the basic structure of the game running but we now need the content for the game produced. We are hoping to get funding through the Unreal grant or…
Finalizing the model of the logo and neon signs (that took a bit of time..). Used a bit of mash for the scatter effect. Here are some tests in Vray. Don't mind the ugly metallic support behind the logo, all temporary placeholders. I used a ramp node in the neon shader.