Yea, that is pretty much it. But I did not write any shader code, it is all done inside the node based shader editor of the UDK. That looks pretty cool! I experimented with something similar recently, here I animated decimation: http://i.imgur.com/uy0euwz.gif The other food is now also alive, this is for the horses:
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/ Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart…
I've done similar things in the past with hundreds of nodes linked to a surface and not had any unexpected performance issues I've not had cause to do anything like this in the last 6-7 years though so it could be that they've managed to outweigh advances in computing hardware with shitty code. in terms of use in…
http://forums.epicgames.com/showthread.php?t=741905 :poly136: I don't use the official frontend anymore, this free tool is 100% better (especially since the iOS beta). Anyway, how is setup your project ? Do you use the default code of the UDK ? If yes, the spectating mode is the default mdoe when the map don't have a…
So this would require a custom node. Thanks for the one you made :) I am wondering if making some simple modification to the coodperchanel material function would make this possible. I really wish I could learn coding stuff in Unreal. If it is not too much trouble, could you pls kindly make it possible for us to use? if…
Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…
Kind of, yes but free edit: the genetica video is kinda strange thou the idea of this program is to create and modify tilable textures without fucking up the tilability(like photoshop did atleast in v7). as i found the need of a reference modifikator to blend in some previous image, i thougt making it node based would be…
Yes thats particulary true but improved with .lua support a lot. Leadwerks develops in the right direction and even people which want to make games without beeing hardcore ocder will have fun with upcoming Leadwerks 3.0. :) But you will need a coder if you want to make a game. I don't know any solution without coding…
if it wasnt coded in a language meant for parallel tasks in server applications, I am sure it would have kicked blender's ass so bad by now... I like the simplicity of the app. but I guess progress is completely bound to the guy who made it, eventhough its opensource I bet there arent many server-app-coders who are into 3d…