Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hello! My name is Júlio Rocha, freelancer fantasy/sci-fi illustrator and concept artist. Please take a look at my portifolio:http://www.julioport.com/ If you need to reach me please send email to juliorochaart@gmail.com Thank you!
Im trying to gain more experience on my portfolio, so Im looking to model a low poly character or prop model for at least one person in need. Please email me @ meanafro@gmail.com if you would like to collab.
I've imported a less than optimal mesh from 3dsmax into zbrush to do a sculpt with the intention of doing some retopology to make a low poly version which I'd then unwrap and bake textures to. However when I added my zsphere to start editing the topology I found that after the first few points were laid down I couldn't add…
Nope, no dice. It still only gives me "Select", "Enable" and "Disable," but no "All Inputs..." I've attached a screenshot, if that helps at all. That's device secures IV tubing on the shoulder. I'm blending it's base to a duplicate that was conformed to the skin using nCloth. I deleted the history of the nCloth so it baked…
Hey everybody! First of all, I'm awfully sorry for asking such a beginners question. I'm still new to the entire 3D ordeal and I'm trying to do a proper high poly to low poly model. It, however, makes me wonder when I should start the low poly hair? Should I first retopo the entire base body (and even the clothing?) before…