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Question about hair work flow

polycounter lvl 3
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LilyNion polycounter lvl 3
Hey everybody! First of all, I'm awfully sorry for asking such a beginners question. I'm still new to the entire 3D ordeal and I'm trying to do a proper high poly to low poly model. It, however, makes me wonder when I should start the low poly hair? Should I first retopo the entire base body (and even the clothing?) before adding the hair? Or can it even be done during the sculpting phase where you add the low poly hair on top of the high poly/sculpt? 

Or is there no proper time and should it be done just whenever you feel like it? 

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  • Pav3d
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    Pav3d insane polycounter
    Ive always done a rough sculpt of the hair when doing the high poly. Then after creating the low poly ill use the hair sculpt as a reference for creating hair cards.

    Only reason to not do the hair cards during the high poly that i could think of is that you may find some discrepancies between the high poly head and the low poly head, which may lead to some blending issues.
  • LilyNion
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    LilyNion polycounter lvl 3
    Pav3d said:
    Ive always done a rough sculpt of the hair when doing the high poly. Then after creating the low poly ill use the hair sculpt as a reference for creating hair cards.

    Only reason to not do the hair cards during the high poly that i could think of is that you may find some discrepancies between the high poly head and the low poly head, which may lead to some blending issues.
    Yeh just what I thought, well that's good to know! Thank you a lot!
  • musashidan
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    musashidan high dynamic range
    I'll second that. It's common practice to sculpt a blockout hairdo.
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