My new work on low poly Arms Model: Remington 870 Tactical Baking map and Texture PBR - Substance painter I would be happy to criticism and advice from experienced experts in weapons! [SKETCHFAB]eb6d1c2f67234f669fb53a834fb64e5a[/SKETCHFAB] [SKETCHFAB]1742adaafed346c2b683bb77d1a355c9[/SKETCHFAB]
This is a model of an old revolver that I'm making for a stylized western game. It was modeled in Blender, and some of the high poly details (The design on the body, mainly) were done in Sculptris. 1068 tris. I'd definitely appreciate any critique, as I have another four weapon models to make for the game.
Lightning Bullets Skin for SSG 08 , I hope you use this weapon can have lightning speed, precision and destroy the enemy :P I wish you like it ~ And support me ~ Cheers ! steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=759578885&searchtext=
So i figured i would wait until the body was done to post, and i finally felt like modeling some feet so here she is. Need to do more work on hair, model a cool weapon and do uvs yet and then ill probably upload the model.
One advantage of root motion is that the capsule collision will move around with the root of the character. If you make a jump animation like the satyr you have there with root motion then the player, or other AI, will be able to collide correctly with the model while the jump is happening. If you do it without root motion…
As much as i hate social media in any form, it is simply a needed weapon of marketing. Not to exist in the social media means not to exist for the users at all. Everybody who turns off his social media accounts should be aware of that.
@CommonOne Thanks for your feedback. As I already posted a complete weapon breakdown there is nothing new here except the straps. In the AK there is no witchcraft going on just simple modeling and booleans. Appreciate your thoughts through!
Made a sword This is the first weapon I've ever made and I gotta give a shout out to my colleague, Faivu for helping me with baking the HP to LP. Baked in Marmo and textured in Substance, same as Vex
The skin seems to be fine but the armor and weapons are not as detailed and they seems to have some pretty noisy colors jumping from red to blue to green dramatically. stick with a few colors at first and add small accents for highlights.
If you need me, to create characters, weapons, building you name it ...you may contact me . I have some small experience with a game for android to create 3d models. Cheers http://wwww.mgc1art.tk