Man, this sucks. It's just as bad as games with expansions or dlc forcing me to download the dlc despite not having bought it because others might have content from it. Like Battlefield 3, forcing me to download several gigs worth of worthless shit I can't even use just to see some asshole in one of my games use a shitty…
Thanks! That's helpful! I'll post results once I update the model! Also could you send your new coke? I dont get the 4 ridges thing) jgarrison said: Do you know where can I add droplets/water streaks? I am thinking houdini but there must be a way to bake it onto textures like they do in the new Battlefield 1
I see that motivation-thing also as a big problem. I'm 8h+ in the office and do 3D stuff and after that i have a social life (also called "real life" for all the wow nerds ;) ) or stuff to do like cleaning the flat. When i have 1-2h time at the evening, mostly i'm not enthusiastic enough to learn more new stuff. Then i…
Thats a real shame is that, but i guess it will be worth the wait! One game seminar I would actually pay for is how the new battlefield animation system works, looks fantastic!
So I'm working on a project for school and I'll be redesigning Hook/Peter Pan based off "The Agency" style/setting. I have started off this project with Captain Hook's ship. I will be designing a huge airship that looks like a battleship that would be out at sea. And here are some thumbnails and designs I've been working…
For me this generation was more about the lighting - specular and normal maps were front and centre. Poly budgets will increase. Texture resolution will increase. Neither of those will really matter that much with asset creation as a whole - we're already at a stage where we can handle those well in games. Where that will…
@Eric Chadwick Thanks! this isn't really for any specific IP so much just to demonstrate that I am capable of making Flash vfx, and getting them working inside a game engine for my senior portfolio, but I actually have been looking at Gigantic and Battleborn for references! Here is a little more work, inside the engine:…
Played the God of War 3 demo last night. Shiiiiiit! tbh. Mafia II :D . Battlefield 1943 for PC, I think. That new Castlevania, honestly haven't seen much/anything on it, but I love Castlevania.
People: Alex Senechal (Created good tutorials) Henning Sanden and Morten Jaeger (Flipped Normals is a great YT channel) Studios: Techland (Has nice policies to keep people happy) Tools: Substance Painter 2018 (I learned working in it this year) Games: Battlefield V, Forza Horizon 4, Hitman 2 (These games look amazing)