The QC command is $jointsurfaceprop slightly more info under $surfaceprop but its pretty straight forward. If all else fails you can export each material group as a separate prop, its super easy to align them by cloning the prop and changing the model, if they share the same axis or root joint position. TF2 damage is a bit…
Hi there 3DLee, I think maybe your extra drop down navigation and search box is a bit too much. In other words I'm confused as to weather or not I should be using it or the links on the left side of your page to navigate with. Also when I click any of the images on the 1st page that pops up it doesn't take me to larger…
vig: mmm could be a waste...i mean i could just make a little corner on my tpage and have that brown metal with scratches look and just put all the legs and stuff there, but i figured i had the space and everything so why not. eq: lol vrav: i know what you mean :) thanks rasmus, your tunnel environment is very enjoyable to…
1. WoW - Wrath of the Lich King Ya I know...but the way I look at it, I have played this game more then any other game this year, and after looking back at the past 4 years of playing WoW I'm inclined to believe this really is the best game ever. For me at least heh. 2. Fallout 3 Awesome surprise! I truthfully was not…
Actually it really depends on the amount of ambient light bouncing all over the place that washes shadows out and softens them. At sunset shadows become more pronounced and sharper then they are during the day. It happens because there is less ambient light bouncing off of everything. The sun is acting as more of a direct…
It looks good so far. You probably havent had much time to mess with the lighting but right now its not doing your piece any justice. It looks like you have environment fog turned on and its set to brown which kind of kills your silhouette. Im not sure what type of setting youre going for in your final image but at the…
Since this thing is pretty far along, i'm not gonna clutter the 'what are you working on' thread with it anymore (.. hears some faint huzzahs from the crowd).. UV mapping's done (there's always an occassional tweak or two, though). Texturing's coming along well, referencing stuff from my Avalanche's .psd, since I think I…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
DESCRIPTION Starboard Games LLC is looking for a highly professional, enthusiastic, indie team developers to join our ambitious INT project. Please note all of our positions are remote, you will not be required to travel. We are looking for an Animator to join the Art team to create and polish animations for the game. You…
http://www.artstation.com/artist/Robertbrown/ Hello my name is Robert Brown and I am a 3D/2D Freelance character specialist/modeler with interest in providing my production skills for your satisfaction. I am quite familiar with UNREAL ENGINE 4 and have over 10 years of professional experience which include creating assets…